Tuesday, March 26, 2019

Adam-PM-60min

Today I worked on Jeopardy code. I researched on ho to enable/disable certain buttons and it took some trial and error. I think this might work once we set up the circuit.

Code:
#Adam and Alex
# Jeopardy Controller
# 3.3v = 1,17, 5.0v =2,4 GND = 6,9,14,20,25,30,34,39
# I/O = 3,5,7,8,10,11,12,13,15,16,18,19,21,22,23,24,
# More I/O =26,27,28,29,31,32,33,35,36,37,38,40

import RPi.GPIO as GPIO
from time import sleep

GPIO.setmode(GPIO.BOARD)
ResetButton = 18
StartTimerButton = 22
readyLED = 5
player1LED = 7
player2LED = 8
player3LED = 10
player4LED = 11
player1Button = 12
player2Button = 13
player3Button = 15
player4Button = 16


GPIO.setup(readyLED, GPIO.OUT)
GPIO.setup(player1LED, GPIO.OUT)
GPIO.setup(player2LED, GPIO.OUT)
GPIO.setup(player3LED, GPIO.OUT)
GPIO.setup(player4LED, GPIO.OUT)
GPIO.setup(ResetButton, GPIO.IN, pull_up_down=GPIO.PUD_DOWN)
GPIO.setup(StartTimerButton, GPIO.IN, pull_up_down=GPIO.PUD_DOWN)
GPIO.setup(player1Button, GPIO.IN, pull_up_down=GPIO.PUD_DOWN)
GPIO.setup(player2Button, GPIO.IN, pull_up_down=GPIO.PUD_DOWN)
GPIO.setup(player3Button, GPIO.IN, pull_up_down=GPIO.PUD_DOWN)
GPIO.setup(player4Button, GPIO.IN, pull_up_down=GPIO.PUD_DOWN)

# Your Code Here
from time import sleep

player1Button.state(["!disabled"])  # Enable the button.
player2Button.state(["!disabled"])  # Enable the button.
player3Button.state(["!disabled"])  # Enable the button.
player4Button.state(["!disabled"])  # Enable the button.

While ResetButton = True:
    readyLED = True
    #add timer for LED

    If player1Button = True:
        player1LED = High
        time.sleep(.5)
        player1LED = Low
        time.sleep(.5)
        #add timer
        player1Button.state(["disabled"])   # Disable the button.
        #if player is wrong, send the other 3 players to redemtion round.
    Else:
        player1LED = Low

    If player2Button = True:
        player2LED = High
        time.sleep(.5)
        player2LED = Low
        time.sleep(.5)
        #add timer
        player2Button.state(["disabled"])   # Disable the button.
        #if player is wrong, send the other 3 players to redemtion round.
    Else:
        player2LED = Low

    If player3Button = True:
        player3LED = High
        time.sleep(.5)
        player3LED = Low
        time.sleep(.5)
        #add timer
        player3Button.state(["disabled"])   # Disable the button.
        #if player is wrong, send the other 3 players to redemtion round.
    Else:
        player3LED = Low

    If player4Button = True:
        player4LED = High
        time.sleep(.5)
        player4LED = Low
        time.sleep(.5)
        #add timer
        player4Button.state(["disabled"])   # Disable the button.
        #if player is wrong, send the other 3 players to redemtion round.
    Else:
        player4LED = Low

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